Official · Solana · $CYBERTARA

Cybertara

A living pixel city cracked into seven shards. Walk the Root Path, restore the Core, and earn the token at the end of it.

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Version 1.0 · October 2026 · Network Solana · Token $CYBERTARA

5

Realms

7

Skills to 60

30

Story missions

1

Token reward

For players

  • Open a link and play. No download and no install.
  • A chunky voxel world in neon green and violet that runs on a laptop.
  • A full story with a clear ending, not an endless grind.
  • A real token reward for finishing it.

For holders

  • A token with a job inside a working game.
  • Rewards released in seasons from a fixed pool.
  • Marketplace fees flow back into the reward pool.
  • Every payout is a public SPL transfer you can check.

01 — How to play

Gather. Craft. Fight. Restore.

Every system feeds the next one. Wood becomes planks, planks become tools, tools open new zones, and the new zones hold the Shards. The server judges every step. The client cannot report a mission as done.

01

Explore

Follow the roads out of Lumen Square. Kubo and an on-screen arrow always point at the next objective.

02

Gather

Chop trees, mine veins, fish shorelines and pick berries. Nodes deplete and respawn on a server timer.

03

Craft and cook

Saw planks, smelt iron, forge gear, and cook fish that heal you in a fight.

04

Fight

Train on dummies in the Armory, then face Glitch Rats, Static Wolves, Null Golems and the Shard Keepers.

05

Build

Place firepits that cook and heal, and raise a Homestead in Mosswire Grove, from Sprout Hut to Root Hall.

06

Trade

Sell to shops whose prices push back, list goods on the board, or trade face to face with escrow.

Your first steps

No download and no install. Cybertara runs in the browser. Genesis opens Tara Prime and Mosswire Grove, with Root Path Acts I to III on the public playtest.

  • Wake at the dry Fountain with Kubo.
  • Chop, mine, fish, cook, then splice the pipes.
  • The Shard of Memory is the first one home.

Seven skills, each to level 60

Splicing is the skill the story is built around. A spliced node gives its first harvest to the player who cleansed it, so cleaning the Static is always worth the time.

Woodcutting

Pine and oak for planks, firepits and HomesteadsCircuit Copse, Neonwood, Rootmother Grove

Mining

Stone, iron ore and rare gemstonesAshgrid Quarry, Ironbreak

Fishing

Bass and trout, plus event fish during surgesSignal Lake, Mirror Cache, Echo Lagoon

Cooking

Turns raw fish into healing food. Burn chance falls as you levelThe Roast Pit and any firepit

Crafting

Planks, blocks, bars, rope, tools, weapons and kitsThe Bench and any fire

Combat

Damage, survival, crits and lootThe Armory and the Hollowlands

SplicingNEW

Repairs nodes, roots and pylons corrupted by the StaticEvery realm, and every Shard trial

Five realms, one portal ring

Safe hub

Tara Prime

The city itself. Lumen Square and the Core Fountain, the shops, the vault, the Roast Pit, the Armory, the Casino and the portal ring.

Zones · Lumen Square, Circuit Copse, Neonwood, Ashgrid Quarry, Signal Lake, Byte Meadows

Peaceful

Mosswire Grove

An old wired forest around a still lake. Nothing here will hurt you. This is where Rooters build Homesteads and cut the oldest oak.

Zones · Grove Camp, Rootmother Grove, Mirror Cache, Homestead Plots

Fishing

Echo Lagoon

One small island, one huge body of water. At night the water flickers violet and stranger things bite.

Zones · Angler's Rest, The Shallows

Hostile

The Hollowlands

Ground soaked in Static. Everything attacks, the ore is the best on the island, and dying costs a tenth of the gold you carry.

Zones · Firewall Gate, Glitchfield, Ironbreak, Null Reach

Sealed

The Core Spire

The Spire rises out of the Fountain only after every Shard is home. Seven floors, one for each Act. The Core waits at the top. This is where the token is earned.

Zones · Unlocked by all seven Shards

Day and night

A sixteen minute cycle. Street lamps light after dark and the world shifts to a cool violet cast.

Weather

Rain and falling leaves roll through each realm on their own clock, shared by everyone standing there.

Static surges

At night the Static pushes out of the wilds. Nodes corrupt, Glitch creatures spawn and rare drops appear.

The Root Path

Seven Acts of four missions, then a two-mission finale. A new Act opens no sooner than 24 hours after the last one began. Most players take 30 to 45 hours. The fastest finish is seven days. Only the finale pays $CYBERTARA.

Act I · Shard of MemorySignal LostTara Prime · Lumen Square

Open from day one · introduces every core skill

You wake at the dry Fountain with Kubo at your feet. Miri wants proof you can survive out there before she shows you anything.

  1. 1 · First Cut

    Chop 5 wood in Circuit Copse, then sell the haul at Ferry and Sons Supply.

  2. 2 · Stone and Water

    Mine 5 stone at Ashgrid Quarry and catch 3 fish at Signal Lake.

  3. 3 · Fire and Steel

    Cook a fish at the Roast Pit, saw a plank at the Bench and beat a training dummy.

  4. 4 · The Fountain Remembers

    Learn Splicing from Miri and splice the 3 corrupted pipes. The first Shard rises from the basin.

Act II · Shard of GrowthThe Quiet GroveMosswire Grove

Woodcutting 9 · Kubo learns to point at hidden objectives

Sable has guarded a forest the Static never reached. Something under the oldest oak is waking up.

  1. 1 · Through the Ring

    Step through the portal ring to Mosswire Grove and find Sable at Grove Camp.

  2. 2 · Roots of the Elders

    Fell 10 oakwood in Rootmother Grove.

  3. 3 · A Place to Stand

    Craft a Homestead kit and raise your Sprout Hut at Homestead Plots.

  4. 4 · The Mosswarden

    Splice 12 corrupted roots around the great oak, then choose your Circuit.

Act III · Shard of TidesEchoes BelowEcho Lagoon

Fishing 10 · Kubo learns to pick up nearby drops

The anglers at Angler's Rest keep pulling up fish that flicker like broken screens. The dock keeper swears something swallowed a piece of the Core.

  1. 1 · Angler's Oath

    Craft an Angler Rod and reach Fishing 15.

  2. 2 · Static in the Water

    Catch 20 trout in The Shallows, at least 5 of them during a night surge.

  3. 3 · Feed the Dock

    Deliver 15 cooked trout to the crew at Angler's Rest.

  4. 4 · The Glitch Koi

    Hook the Glitch Koi, an event fish that only bites during a surge, and win the reel fight.

Act IV · Shard of IronIron and AshTara Prime · Ashgrid Quarry

Mining 9 · Crafting 10 · Kubo warns you before a surge

Foreman Dregg's crew dug too deep. The lowest seam cracked open and the Static leaks out every night.

  1. 1 · Foreman's Request

    Mine 25 iron ore for Dregg's crew.

  2. 2 · First Melt

    Smelt 10 iron bars at any fire.

  3. 3 · Tools of the Trade

    Forge an iron pickaxe and an iron sword at the Bench.

  4. 4 · Night Shift

    Hold the quarry through a surge: defeat 15 Glitch Rats and splice the cracked seam shut.

Act V · Shard of EmberPast the FirewallThe Hollowlands · Glitchfield

Combat 20 · Kubo learns to light a ward fire

Korr the Scarred will not open Firewall Gate for anyone who cannot handle a pack. The Shard of Ember burns somewhere in the middle of it.

  1. 1 · Korr's Test

    Reach Combat 20 and speak to Korr at Firewall Gate.

  2. 2 · Vermin

    Defeat 30 Glitch Rats in Glitchfield.

  3. 3 · The Pack

    Defeat 15 Static Wolves.

  4. 4 · Signal Fire

    Build a firepit at the heart of Glitchfield and keep it burning for three minutes while the pack attacks.

Act VI · Shard of WillIronbreakThe Hollowlands · Ironbreak

Mining 22 · Crafting 24 · Kubo can shield you once per fight

The richest ground on the island is guarded by golems built from frozen stone. Null Golem Prime stands on the Shard of Will.

  1. 1 · Gem Hunter

    Mine 6 gemstones from the clusters in Ironbreak.

  2. 2 · Dust of the Static

    Collect 40 Static Dust from Glitch creatures.

  3. 3 · The Verdant Edge

    Forge the Verdant Edge from iron bars, Static Dust and gemstones.

  4. 4 · Null Golem Prime

    Defeat the Shard Keeper of Ironbreak, alone or with a party of up to four.

Act VII · Shard of DawnThe Hollow WardenThe Hollowlands · Null Reach

Combat 35 · Splicing 30 · raid for up to eight Rooters

Six Shards are home and the Fountain is trickling. The Warden has pulled back to Null Reach, holding the last Shard as tightly as it once held the city.

  1. 1 · Into Null Reach

    Cross the frozen ground and reach the Warden's outer ring.

  2. 2 · Architect Logs

    Find the 5 Architect Logs hidden in Null Reach.

  3. 3 · Break the Ward

    Splice the 4 Ward Pylons that shield the Warden.

  4. 4 · The Hollow Warden

    Defeat the Warden in a raid. Damage, heals and splices all earn credit.

Finale · $CYBERTARARestore the CoreThe Core Spire

All seven Shards · wallet linked

The Fountain splits open and the Core Spire rises out of Lumen Square. Each floor replays a memory. At the top, only a Seedcube can put the Core back together.

  1. 1 · Climb the Spire

    Clear seven floors, one trial for each Act, using the skills you built along the way.

  2. 2 · The Last Splice

    Set the seven Shards into the Core and perform the Last Splice with Kubo. The Fountain flows. The city remembers.

Server judged, never client claimed

A mission completes only when the server sees the harvest, the kill, the craft or the portal crossing happen. The story is the gate, and the gate protects the pool for real players.

02 — How to earn

From the Last Splice to your wallet

Finishing the Root Path is the only way to earn $CYBERTARA from gameplay. The claim is simple for real players and expensive for anyone trying to fake it.

  1. 1

    Link a wallet

    Sign a free message with your Solana wallet. It costs nothing and moves nothing. Your Root Path progress is bound to that wallet from then on.

  2. 2

    Finish the Root Path

    Complete all thirty missions in order. The server stores a completion record with the time of every step and every Shard.

  3. 3

    Verification

    Automated checks look at pace, input patterns and clusters of accounts sharing a device or network. Clear finishes pass through. Unusual ones are reviewed by hand.

  4. 4

    Season close

    At the end of each Season the reward is split equally between every verified finisher, up to a cap per wallet.

  5. 5

    Payout

    The reward is sent from the Root Path Reward Pool as a public SPL transfer. If the network is busy, the payout is queued and retried until it lands.

Season rewards

Season length
90 days
Planned seasons
8
Reward per season
25,000,000 $CYBERTARA
Cap per wallet
50,000 $CYBERTARA
Claims per wallet
One per season

Fair play

  • One account and one wallet per player.
  • Townsfolk bots never harvest, trade or progress missions.
  • Any reward left over after caps rolls into the next Season.
  • Each new Season remixes the missions and the Shard Keepers.
  • Accounts caught cheating lose their claim and their progress.

Root Certificate

A permanent record of your finish, shown on your profile and the Lumen Square honour wall.

Rooter Crown

A cosmetic crown that only finishers can wear. It can never be bought or traded.

Token claim

Your share of the Season reward, paid in $CYBERTARA to your linked wallet.

03 — Tokenomics

The token

$CYBERTARA is an SPL token on Solana. It is earned by finishing the Root Path and used across the player economy. It never buys combat power.

Reward

Paid to every verified finisher of the Root Path, season by season.

Gold Market

Buy gold from other players at the price they set, paid in $CYBERTARA.

Cosmetics

Premium cloaks, hats and Homestead skins from Vella's Wardrobe.

Voice

Holders vote on the next realm and the theme of each new Season.

1B

Total supply

  • 60% · Public launch and liquidityFair launch, no presale600,000,000
  • 20% · Root Path reward poolReleased over 8 seasons200,000,000
  • 8% · Marketplace treasuryGold Market payouts and operations80,000,000
  • 7% · Development3 month lock, then 12 months linear70,000,000
  • 5% · Community and eventsRaids, contests and creators50,000,000

Ticker

$CYBERTARA

Network

Solana · SPL

Contract

Announced at launch

All reward pool and treasury wallets will be published so anyone can follow the balances on chain.

Gold in, gold out

Gold is the everyday currency. It comes in through play and goes out through spending, fees and risk. Players list gold at a price they choose. Buyers pay in $CYBERTARA. There is no automated pool. The treasury keeps 5% of every Gold Market sale. Half of that fee returns to the reward pool.

Faucets

  • Gold dropped by Glitch creatures and Shard Keepers
  • Daily contracts from Quartermaster Hallis
  • Root Path mission rewards
  • Selling resources and gear to shops
  • Prize Wheel spins

Sinks

  • Buying tools, gear and food from shops
  • A 2% item listing fee, burned
  • A 10% gold drop on death in the Hollowlands
  • Homestead upgrades through four tiers
  • Extra Prize Wheel spins

Escrow

Listed gold leaves the seller's purse at once and is held until it sells or the listing is pulled.

Read from chain

The buyer's transfer is read back from Solana and checked for mint, source, amount and destination before any gold moves.

No double claims

Every transaction signature is recorded, so one transfer can never be claimed twice.

04 — About

The night the Core cracked

Long before anyone remembers, the Architects planted a single Seedcube on a lonely island. It took root. Out of it grew Cybertara: a forest wired with light, where every tree carries a current, every ore vein hums with data and every lake reflects a sky full of code.

At the centre stands the Core Fountain in Lumen Square. It pumps the Root Signal through the whole island. The Hollow Warden watched the Core for so long that it began to fear change. One night it cracked the Core into seven Shards. From the cracks came the Static, a violet corruption that freezes whatever it touches.

You wake beside the dry Fountain with no memory and a small green cube in sunglasses staring up at you. Its name is Kubo, and it chose you.

“The city was never built. It was grown. And anything grown can be healed.”

Miri, the Archivist of Lumen Square

Faces of the city

  • Kubo

    Companion

    The last living Seedcube. Every Shard adds a leaf and a new ability, ending with the Last Splice.

  • Miri, the Archivist

    Guide

    The only person in Lumen Square who still remembers the Architects. She sends you down the Root Path.

  • Quartermaster Hallis

    Contracts

    Posts three daily contracts that are the same for everyone on the server.

  • Foreman Dregg

    Ashgrid Quarry

    Runs the quarry north of town. His crews feel the Static rising out of the deep seams first.

  • Brann the Broker

    Marketplace

    Runs the Gold Market board where players sell gold to each other for $CYBERTARA.

  • Sable of the Grove

    Homesteads

    Keeper of Mosswire Grove, the one realm the Static has never reached.

  • Vella

    Wardrobe

    Tailor of Lumen Square. Cosmetics, cloaks, hats and the Rooter Crown.

  • Korr the Scarred

    Firewall Gate

    Guards the last safe ground before the Hollowlands. Lost his crew to the Warden.

  • The Hollow Warden

    Antagonist

    The Core's old guardian. Not evil, just certain that a frozen city is a safe city.

Whitepaper

Inside the paper

Version 1.0, published October 2026. Thirteen chapters, from the night the Core cracked to the disclaimer you should read before you take part.

Full whitepaper
01Overview

Cybertara is a free-to-play isometric MMO in the browser. One shared world. The Root Path is seven Acts and thirty missions. Finish it and the server pays $CYBERTARA to your wallet. The token is not a login bonus.

02The Story

The Architects planted a Seedcube and a city grew. The Hollow Warden cracked the Core into seven Shards — Memory, Growth, Tides, Iron, Ember, Will, Dawn — and the Static spilled out. You wake as a Rooter beside Kubo.

03Kubo and the cast

Kubo is cut from the same root as the Core, which is why it can feel the Shards. Miri, Hallis, Dregg, Brann, Sable, Vella and Korr keep the city running while the Warden tries to keep it still.

04The Realms

Five maps joined by the portal ring north of Lumen Square. Stepping on a portal moves you with no loading screen. Day, night, weather and Static surges are shared by everyone in that realm.

05Gameplay

Wood becomes planks, planks become tools, tools open zones, zones hold Shards. Seven skills, each to level 60. Splicing is the one the story is built on: a cleansed node gives its first harvest to the player who fixed it.

06What we built on top

The engine was a sandbox. Cybertara adds the Root Path, the Core Spire, Kubo, Homesteads, moving townsfolk, Static surges and the Two Circuits — Verdant or Lattice — which change your cloak and weekly bonus, never your combat power.

07The Root Path

Seven Acts of four missions, then a two-mission finale. A new Act opens no sooner than 24 hours after the last began. Most players take 30 to 45 hours. The fastest possible finish is seven days. Only the finale pays the token.

08Earning the token

Link a wallet, finish every mission, pass verification, wait for the Season close, then receive an SPL transfer. 25,000,000 tokens a Season, 50,000 cap per wallet, one claim each.

09$CYBERTARA

An SPL token on Solana. One billion supply. It pays finishers, buys player gold, unlocks cosmetics and carries a vote. It never buys combat power. The contract is announced at launch.

10The Economy

Gold comes in through play and goes out through shops, fees, death and upgrades. Shop prices react to stock. The Gold Market is players pricing gold in $CYBERTARA, with escrow and a 5% fee that feeds the reward pool.

11Technology

A TypeScript monorepo, an authoritative server at 20 ticks a second, and a Three.js client. Clients send a direction, never a position. The map is grown from a seed on both sides so a snapshot stays a few hundred bytes.

12Roadmap

Genesis in Q4 2026 opens the brand, the fair launch and a public playtest of Tara Prime, Mosswire and Acts I to III. Awakening, Restoration and Expansion follow through 2027, ending with Season 2 and a realm chosen by vote.

13Disclaimer

The paper is information, not an offer to sell a security and not financial, legal or tax advice. $CYBERTARA is a utility token. It can fall to zero. Features, rewards and timelines can change. You keep your own keys.

The engine under the city

Authoritative server

The world ticks 20 times a second. Every move, harvest, item, coin and trade is checked on the server.

A map that never travels

Client and server grow the same terrain from a seed. Only changing state crosses the wire.

Built for frame rate

One mesh per chunk, instanced props, no shadow maps. A busy town stays near 90 draw calls.

Painted in code

Textures, meshes, icons and sounds are generated at load. Night is a single colour multiply.

Wallet sign-in

Players sign a free message. The server checks the signature and links the wallet to the account.

Safe payouts

Token payouts are queued and retried, so a bad minute on the network never eats what you earned.

The road to the Core

Phase 1 · Q4 2026

Genesis

  • Brand, website and community channels
  • $CYBERTARA fair launch on Solana
  • Public playtest of Tara Prime and Mosswire Grove
  • Root Path Acts I to III open for testing

Phase 2 · Q1 2027

Awakening

  • Mainnet servers and wallet-bound accounts
  • Echo Lagoon and the Hollowlands rebuilt for the story
  • Acts IV to VII, Splicing and Kubo's abilities
  • The Two Circuits and weekly standings

Phase 3 · Q2 2027

Restoration

  • The Core Spire and the finale
  • Hollow Warden raid for up to eight players
  • Season 1 opens and the first token claims go out
  • Lumen Square honour wall for finishers

Phase 4 · Q3 2027 onward

Expansion

  • Season 2 with remixed missions and new Shard Keepers
  • A new realm chosen by holder vote
  • Homestead tier 4 and a player plot market
  • Polished touch controls for mobile browsers

Please read

This page describes the current plan for Cybertara and $CYBERTARA. It is for information only and is not an offer to sell or a request to buy any security or investment product, and it is not financial, legal or tax advice.

$CYBERTARA is a utility token for use inside the game. Owning it gives no share in any company, no right to profits and no claim on any revenue. Its market price can go up or down, and it can fall to zero. Nothing here promises a price, a return or a future value.

Game features, mission design, reward amounts, Season lengths, caps, allocations and timelines may change. Rewards depend on verification and on the rules in force at the time of the claim, and may be withheld from accounts that break those rules. You are responsible for the security of your own wallet.

Cybertara

Walk the Root Path. Restore the Core.

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